Sign In
♦
Cart
♦
Support
♦
Contact Us
Home
Shop Now
Open Education
Terms of Service
EBook Details
Game It Up!: Using Gamification to Incentivize Your Library
Author:
David Folmar;Ellyssa Kroski
Price:
$58.50
ISBN-10:
1442253363
ISBN-13:
9781442253360
Get It!:
Format:
EPub
Delivery:
BibliU Reader
Duration:
Lifetime
Note:
Copy Selections To Clipboard
: Copying content to the clipboard is completely disabled
Printing Pages:
Printing pages is completely disabled
Description
Using game thinking and game mechanics in non-game settings to promote engagement and learning is a new trend in both business and education sectors. Savvy marketers are gamifying their efforts by offering customers loyalty badges, check-in incentives, and achievement rewards and clever employers are leveraging this new trend to gamify their training and innovation processes. Discover how you can use game design techniques to involve patrons and motivate staff in your library. This primer will walk you through incorporating game thinking into bibliographic instruction, staff training, the online catalog, and more. Learn how to gamify the library experience.
This A–Z guidebook covers a range of exciting ways to use gamification in your library. Readers will learn the ins and outs of gamification techniques through projects, such as:
badge hunts for staff orientation;
a “face of the library” game for patron services;
badges for your programs;
augmented reality and a catalog Easter egg hunt;
interactive fiction for information literacy education; and
top-down video games for library orientation.
EBooks
Featured eBooks
Publishers
Current Booksellers
Contact Us:
Technical Support
General Questions
VPAT-Certificate
Copyright © 2021. All rights reserved.
Privacy Policy
Terms of Service